The
Documentation
(includes installation instructions) - Read this if you're thinking about installing
TAM
This documentation is also included with TAM if you want to use
it for reference later on
Troubleshooting Guide
please read this before e-mailing me about a problem
Original TA Build pics
(1.25MB)
you should download these if you use aggressive menu condensing
(TAM v0.12.2 and later) and are
getting a bunch of blank gray build pics.
Simply unzip into your TA folder to install.
UH21b6fixedGuis
(16k) - If
you want to use Aggressive Menu Condensing with 2.1x versions of Uberhack then you'll want to download
this mutator. It keeps the multi-directional
factory buttons from getting corrupted, and should work reasonably well for
other 2.x versions as well.
Simply unzip into your TA-Mutation folder to install
Latest Beta:
Download TAM v1.0.2 beta (602kb) -
updated 3/25/2002
NOTE: the multiplayer gameroom is not compatible with 0.x versions
Last known good:
Download TAM v0.13.3 beta (576kb) -
updated 11/25/2001
Last non-beta Release:
Download TAM v0.11.4 (385kb) -
updated 11/12/2000
Major Features:
- Easily switches units, maps, mutators, etc.
- Automatically resolves weapon and menu conflicts.
- Can resize build menus to hold up to 30 units per page.
New in v1.0.1:
- Weapon conflict resolver now synchronizes weapon IDs works in
multiplayer
- Page-changing buttons are moved to the top of resized build menus (makes
menus for different menu sizes almost identical, hopefully I'll be able to
get different sizes working in multiplayer before long)
- The main TA:M window no longer develops the occasional corrupted graphics
when resized
Complete History
Included Mutators: -
what you get along with TA:M
- WarpGate 4.1 - Finally allows you to
use the Gates no matter what TC or novelty commander you
want to use. You don't choose your race until after the
game has already begun, and neither do the AI players. So
you'll never know what mix of races you're going to be up
against until you meet them in the game. It definitiely
makes skirmishes a little more interesting. (This is an
example of a semi-soft mutator, using both a normal
mutator to get the Gates working, and a soft mutator to
make sure the commanders can be teleported in correctly
and the AI can choose it's race randomly)
- WG - Quickstart - A sub-mutator for WarpGate that makes
the gates produce 1000 energy and 20 metal (Even more for
the EASY gate)
- WG - Early Warning
- another sub-mutator for
Warpgate. This one gives the gates ultra-long-range radar
and sonar. Jammers become much more important in the
early game...
- WG - Fortress - the warp gate is the only unit in the
game that produces any resources... Now you have to
outsmart your opponent - not just out-produce him.
- ÜberComm - The commanders become faster, tougher,
and have much more powerful nanolathes. They're finally
more valuable alive than as bombs. (And if you use it
together with something like KroggyComm then be afraid)
- Hypermobile Commanders 3x - The commanders move
3x faster
- Hypermobile Builders 3x - All construction
units move 3x faster
- HyperMobility 2x - All land and sea
units move 2x faster
- Jumbo Storage 2x and 4x - Increases resource
storage capacities respectively
- Quick Build 2x and 4x - Factories and construction units build
things respectively faster
- Subversion - All non-aircraft
construction units can also capture
- They Live Again - All non-aircraft construction units
can resurrect instead of reclaim
- Cornucopia - doubles all resource
production
- Maneuverable Boats - Greatly improves the path-finding for
naval units by improving their ability to maneuver
- Exaggerated Sides - Arm units become even faster at the
expense of armor, and Core become even tougher at the
expense of speed
Other Mutators
- other mutators that you can download